Raw materials include wood (for triremes and sanctuary building), bronze (armor and sculptures), marble (sanctuary building), grapes (wine), olives (olive oil), and fleece (which can be directly sold to citizens). Housing, services and industryįood resources in this game are urchins, fish, pork, cheese, carrots, onions, and wheat. The percentage objectives were replaced by direct goals, such as treasury size, production rate, a monster slaying or conquering other cities. For a detailed overview of city building mechanics, see Series concepts and mechanicsĪs with other games in the series, the player must build a city on an empty plot of land of variable size and resources.
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